package close.mazegame.input.uiinput;

import close.mazegame.input.GamepadMap.Model;
import close.mazegame.input.PadInput;
import close.mazegame.input.uiinput.UIInput.UIKeys;

public class PadUIController extends PadInput<UIKeys> implements UIInput {

	public PadUIController(Model model) {
		super(model);
		controlScheme.put(buttonMap.BUTTON_DPAD_UP, UIKeys.UI_UP);
		controlScheme.put(buttonMap.BUTTON_DPAD_DOWN, UIKeys.UI_DOWN);
		controlScheme.put(buttonMap.BUTTON_A, UIKeys.UI_ENTER);
		controlScheme.put(buttonMap.BUTTON_O, UIKeys.UI_ESCAPE);
	}

}
